- Critical gaming pedagogy by Francesco Crocco discusses how to use games to raise awareness of inequality, using Monopoly as an example. https://scholar.google.com/scholar?cluster=17677071211571418091
- Powered by the apocalypse, part 9: That’s what’s happening by Vincent Baker presents Apocalypse world as different from normal roleplaying games in that it focuses on actions rather than descriptions of characters or items. https://lumpley.games/2023/07/17/powered-by-the-apocalypse-part-9-thats-whats-happening/
- Nitfol vs blorb by Sandra Snan responds to the previous, framing it as a matter of a game that assumes an underlying fictional reality versus a game that works by narrative logic. https://idiomdrottning.org/nitfol-vs-blorb
- Blorbprinciperna och badhustjuven by Sandra Snan is an example of different tiers of truth in blorb play. https://idiomdrottning.org/badhustjuven