Next patch of games to consider

  • Online or physical: Physically near Horten, Norway, if there is sufficient interest, otherwise online. Local players have priority in any case.
  • Preferably weekends (reasonable European time). Evenings European time might work with shorter sessions, but I like sleeping at night and waking up fairly early in the morning.
  • Language: norsk/skandinavisk, suomi/kveeni or English.
  • Game about once per two weeks, fixed time and date. Start maybe January 2022, maybe in November 2021. Thereabouts.

Play

I will consider any short-term game and particular long-term ones. The main consideration is that what happens in play has to come from a combination of player choices ad creativity, game master preparation and creativity, and unpredictability bought by dice or a similar element. No rails, no fate tokens that guarantee success.

Other options are ones I would be willing to run (in addition to playing).

Sorcerer

Modern day, set in a place one of the players knows well. You are all sorcerers, having summoned a demon. All went fine for a time, but now something has happened or is happening that permanently changes your life, forcing you to act. You, the player, decide what it is and you also design your demon, to a point. We play to see what happens to your character and whether they retain their humanity. The game continues for however long it takes to come to a resolution.

Demons are forces of nature or old gods, no longer actively worshipped.

Game master plus two to three players.

Vancian tunnels

We take the core rules of Tunnels and trolls, but replace weapons lists with martial arts and introduce an organic skill system (no point buy, rest assured). For the world we take inspiration from the writings of Vance and Dunsany: the world is a magical place, with monsters and wonders, but they are not unknown; you can learn where you are going to. Characters have random attributes; some of them will be magicians, some not. We play adventures and we play downtime projects of the mages and others. The adventures are typically high risk, high reward, and characters might very well die. They won’t die of game master arbitrariness, but rather misjudgment, risk-taking or bad luck. And hopefully many will survive.

A beginning mage has a few random spells; might be powerful, might be weak. You can learn more from other mages (if they want to teach you) and from adventures. During downtime you can build magical wonders, though you might first want to establish a sanctum and maybe deal with such details as wealth and ageing. Magical workings tend to take months or years of downtime, giving you an ample opportunity to play other characters in your stable. The adventures are partially designed by players by way of knowledge checks the characters make.

This is an open table game with any number of players.

Excessive drafting of details here, somewhat preliminary and up to simplification: https://ropeblogi.wordpress.com/2021/07/23/vancian-tunnels-maybe-with-trolls/

Apocalypse world

I have run it, once upon a time, two short campaigns. Now I want to come back to the game to see if it is any good, from the perspective I have now. Rules used to letter, to the extent we manage, but understanding that there will be mistakes and problems along the way, as always.

The first session will determine the milieu and such details.

Two to four players, or two to three online, plus the master of ceremonies.

Some other games

For these I would want at least one other participant willing to take equal creative and organisatory responsibility, together with shared creative goals. The bar is not low. Excitement plus proven ability to carry through.

  • Burning wheel with some modifications to make the game faster and smoother, and less controlled: https://ropeblogi.wordpress.com/2021/08/03/oiled-wheel/ . Also some simulatory skill house rules: https://ropeblogi.wordpress.com/2020/05/12/burning-wheel-skill-house-rules/ . Maybe other rules, too; replace duel of wits with something out of Miseries and misfortunes, for example. This’ll be a rules tinkering project. Maybe vikings, maybe Paris 1648, maybe mongols, maybe something else historical. Two to four players.
  • Miseries and misfortunes, but remove or retool mortal coil, so that it no longer gives automatic successes. Two to four players.
  • Long-term campaign play, OSR, neutral referee, wargaming sensibility, etc. Eero Tuovinen’s Muster (a crowdfunding project). Start with whichever basic rules chassis we want, with the expectation that it will change a lot as we get our hands on it and start remaking it to fit our sensibilities of how the world works. Open table, any amount of players.
  • Tunnels and trolls, pretty much as written. Any number of players.
  • D&D 3 remade to actually simulate some parts of martial combat, and for more spontaneous character advancement. Very much a rules tinkering and design enterprise. Two to five players.
  • Investigation, whichever reasonable traditional rules system. Do it properly. No breadcrumbs to follow. Call of Cthulhu (any but the most recent edition) is traditional, of course, but something else is fine, too. Any amount of players, but up to the players to keep the game together.

Next patch of games to consider

Character stable #26

I include some numbers that give an idea for the power level of the character.

  • Gotfried, a very unfortunate pickpocket who was caught and pressed into service as a dungeon guide in Great kingdom, in the world of Greyhawk. Currently imprisoned by dwarves of Graymere. Level 1, experience 367, average attribute 9.
  • Fridswid, a young witch travelling with elves in the world of Greyhawk. Level 2, experience 2517, average attribute 12.
  • A dungeon badger in the dungeons of Castle Greyhawk. Hit dice 2, average attribute 11.
  • Guinevere, the current queen of Camelot, but now adventuring in Greyhawk. Average attribute 12, level 1, experience 399.
  • Pönk, level 4 wolf troll warrior in the empire of Khazan, near Saxon. Personal adds 41, total adventure points 624.
  • Shahu, a human merchant (or maybe a naga wizard) working for the glory of his trade company (or maybe nest). Currently active in the empire of Khazan, near Saxon. Level 1, personal adds -1, total adventure points 358.
  • Senja, a commander and outdoorswoman who would rather not kill. Level 3, experience 3438, average attribute 11.
  • Sølv, a leader who inherited a great farm, from and living in Nordveien. Visa-fortelling played through.
  • Torgun Sigurddottir, a skjoldmøy from and adventuring in a shattered Norden. Level 2, average attribute 10.
  • Ottar, a chieftain from Sogndal, currently in Scotland. Average attribute 59, sanity 55, luck 85.
  • Ælfstan, a psionic monk who lives in poverty and has opinions about organized religions. In Gnarley woods in Greyhawk. Level 3, experience 3999, average attribute 13. Poisoned by a hydra to eternal sleep.
  • athes, a cruel pseudo-mongol mounted archer. From Barren lands in Greyhawk and adventuring in Middle kingdoms. Level 3, average attribute 11.

Graveyard

  • Blarg, forest troll warrior died in the empire of Khazan, near Saxon, killed while simultaneously killing a horrid necrolyte and saving the village. Level 2, adventure points 1560.
  • Pöö, a warrior in the empire of Khazan, died in the blood feud of Saxon. Level 1, adventure points 1483.
  • Garkromm, a savage entertainer from Abbor-Alz in Greyhawk, died in the dungeons of Castle Greyhawk, eaten by a fire beetle. Level 1, experience 268.
  • Rodaria, a seamstress from the city of Greyhawk, died in the dungeons of Castle Greyhawk, pierced by two spears to their gut, one ripped out by a (friendly?) barbarian. Level 1, experience 209.
  • Wohoo the gargoyle warrior, level 1, killed by an orc at the exit of Buffalo castle in Khazan Empire. 42 adventure points.
  • Möö the urook warrior, level 1, died in a pit in Buffalo castle, killed by an orc. Empire of Khazan in Trollworld. 5 adventure points.
  • Ranrance, a first level thief of small stature, mauled by a magical owlbear statue in Greyhawk. Level 1, experience 0.

Character stable #26

Theory review #27

Theory review #27

Teori-innblikk # 26

  • Yliopisto-opiskelijat uivat henkilöstöjohtajan nahkoihin pelaamalla – digitaaliset oppimispelit ovat rantautumassa myös korkeakouluihin av Titta Puurunen, https://yle.fi/uutiset/3-12084626, forteller om bruk av digitale læringsspill i handelhøgskolen til Universitetet i Jyväskylä.
  • Anti-Lovecraftean horror av Anders, https://forums.gauntlet-rpg.com/t/anti-lovecraftean-horror/6959/13, bygger en mer progressiv alternativ til Cthulhu-mytologi.
  • The influence of board games on mathematical spatial ability of grade 9 students in junior high school av Chih-Chao Chung, Yen-Chih Hsu, Ron-Chuen Yeh og Shi-Jer Lou, https://grdspublishing.org/index.php/people/article/view/317/2792, prøver å vise at bestemte brettspill kan forbedre spatiale matematiske ferdigheter. Kontrollgruppa hadde ingen relevante aktiviteter. Elevene med bakgrunn i digitale, spatiale spill gjorde det bedre enn de uten sånn.
  • Why? av Matthew Colville, https://www.youtube.com/watch?v=7In4ftJddEo, argumenterer at spillerne bør fortelle spillederen hva de prøver på og hvorfor, fordi spillederen er jo ikke imot dem. Videoen antar mye av spillet og spillemåten og disse antakelsene er ikke eksplisitte.
  • Immervise story av John H. Kim, en artikkel i https://nordiclarp.org/w/images/8/84/2004-Beyond.Role.and.Play.pdf, sammenlikner et tradisjonelt syn på fortellinger og rollespill. Mens i tradisjonelle fortellinger prøver skaperen å vise fram følelsene til hoderollene, kommer disse automatisk i rollespilling og er ikke nødvendigvis kommunisert til andre deltakere.

Teori-innblikk # 26

Character stable #25

I include some numbers that give an idea for the power level of the character.

  • Gotfried, a very unfortunate pickpocket who was caught and pressed into service as a dungeon guide in Great kingdom, in the world of Greyhawk. Currently imprisoned by dwarves of Graymere. Level 1, experience 367, average attribute 9.
  • Fridswid, a young witch travelling with elves in the world of Greyhawk. Level 2, experience 2517, average attribute 12.
  • A dungeon badger in the dungeons of Castle Greyhawk. Hit dice 2, average attribute 11.
  • Guinevere, the current queen of Camelot, but now adventuring in Greyhawk. Average attribute 12, level 1, experience 399.
  • Pönk, level 4 wolf troll warrior in the empire of Khazan, near Saxon. Personal adds 41, total adventure points 624.
  • Shahu, a human merchant (or maybe a naga wizard) working for the glory of his trade company (or maybe nest). Currently active in the empire of Khazan, near Saxon. Level 1, personal adds -1, total adventure points 358.
  • Senja, a commander and outdoorswoman who would rather not kill. Level 3, experience 3438, average attribute 11.
  • Ælfstan, a psionic monk who lives in poverty and has opinions about organized religions. In Gnarley woods in Greyhawk. Level 3, experience 3910, average attribute 13.
  • athes, a cruel pseudo-mongol mounted archer. From Barren lands in Greyhawk and adventuring in Middle kingdoms. Level 3, average attribute 11.
  • Sølv, a leader who inherited a great farm, from and living in Nordveien. Visa-fortelling played through.
  • Torgun Sigurddottir, a skjoldmøy from and adventuring in a shattered Norden. Level 2, average attribute 10.
  • Ottar, a chieftain from Sogndal, currently in Scotland. Average attribute 59, sanity 55, luck 85.

Graveyard

  • Blarg, forest troll warrior died in the empire of Khazan, near Saxon, killed while simultaneously killing a horrid necrolyte and saving the village. Level 2, adventure points 1560.
  • Pöö, a warrior in the empire of Khazan, died in the blood feud of Saxon. Level 1, adventure points 1483.
  • Garkromm, a savage entertainer from Abbor-Alz in Greyhawk, died in the dungeons of Castle Greyhawk, eaten by a fire beetle. Level 1, experience 268.
  • Rodaria, a seamstress from the city of Greyhawk, died in the dungeons of Castle Greyhawk, pierced by two spears to their gut, one ripped out by a (friendly?) barbarian. Level 1, experience 209.
  • Wohoo the gargoyle warrior, level 1, killed by an orc at the exit of Buffalo castle in Khazan Empire. 42 adventure points.
  • Möö the urook warrior, level 1, died in a pit in Buffalo castle, killed by an orc. Empire of Khazan in Trollworld. 5 adventure points.
  • Ranrance, a first level thief of small stature, mauled by a magical owlbear statue in Greyhawk. Level 1, experience 0.

Character stable #25

Teoriakatsaus #25

  • Judgments of effort for magical violations of intuitive physics, kirjoittajina John McCoy ja Tomer Ullman, https://journals.plos.org/plosone/article?id=10.1371%2Fjournal.pone.0217513, tutki ihmisten käsityksiä yksinkertaisia fysikaalisia periaatteita rikkovien taikojen vaativuudesta. Vaativammiksi havaittiin taiat, jotka rikkoivat perustavanlaatuisempia ja nuorimpina opittuja fysiikan periaatteita.
  • Session zero, keskustelijoina Michael Stensen Sollien ja Nicolai Krogsrud-Strøm, https://vertshuset.podbean.com/e/episode-43-session-zero/, koskee aloituspelikertaa ja sen tarpeellisuutta. Myös muutamia vaihtoehtoja mainitaan.
  • The Matt Mercer Effect: What I Learned From Watching Critical Role (Ep. 195), https://www.youtube.com/watch?v=3RywZPmGNGQ, käsittelee Matthew Mercerin pelinjohtamista lähes täysin esiintymisen näkökulmasta.
  • The d8 Role-Playing System, kirjoittajana Michael O. Church, https://antipodes.substack.com/p/the-d8-role-playing-system, esittelee noppailu- ja hahmonkehitysjärjestelmän. Noppailu noudattaa likimääräisesti Poisson-jakaumaa ja taitojen käsittelyssä on vahvan mallintava ote. Huomattavaa kirjoituksessa on, miten kirjoittaja asemoi itsensä erittäin tukevasti ja monisanaisesti perinteiseen roolipelisuunnittelukeskusteluun ja elää erittäin selvästi perinteisessä roolipeliyhtenäiskulttuurissa.
  • Using RPGS to build the intellectual edge, kirjoittajana Sean West Money, https://theforge.defence.gov.au/wargaming/using-rpgs-build-intellectual-edge, katsoo lähinnä indie-liikkeen roolipelejä sotilaskoulutuksen suunnasta. Sotateemaiset pelit ovat keskiössä.
  • Radically transparent DM-ing, kirjoittajana Sandra Snan, https://idiomdrottning.org/radical-transparency, keskustelee mitä tietoa pelinjohtaja antaa pelaajille pelatessaan ja mistä asioita pelaajat pitävät kirjaa.

Teoriakatsaus #25

Theory review #24

  • Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game Masters by Devi Acharya, Michael Mateas and Noah Wardrip-Fruin, https://ieee-cog.org/2021/assets/papers/paper_164.pdf , presents an interview of several game masters for a future attempt to create a digital GM assistant. The game masters clearly have different approaches to player input, either genuinely giving players power or dodging around it, but the authors do not take this into account. A game master assistant without acknowledgement of such different ways of running games can hardly be very useful.
  • To crawl or not to crawl mostly by Ron Edwards, http://adeptplay.com/consulting/crawl-or-not-crawl, discusses the concept of the crawl, a class of gaming where characters go into a dangerous situation, lose resources and earn something before returning to safety, and all of this with a real risk.
  • Hvordan lede rollespill, https://poddtoppen.se/podcast/1536830416/rollespillprat/episode-02-hvordan-lede-rollespill, is a discussion about how to run roleplaying games. It does acknowledge different ways of doing so and there is even some discussion of actual player agency.

Theory review #24

Character stable #24

I include some numbers that give an idea for the power level of the character.

  • Gotfried, a very unfortunate pickpocket who was caught and pressed into service as a dungeon guide in Great kingdom, in the world of Greyhawk. Currently imprisoned by dwarves of Graymere. Level 1, experience 367, average attribute 9.
  • Fridswid, a young witch travelling with elves in the world of Greyhawk. Level 2, experience 2517, average attribute 12.
  • A dungeon badger in the dungeons of Castle Greyhawk. Hit dice 2, average attribute 11.
  • Guinevere, the current queen of Camelot, but now adventuring in Greyhawk. Average attribute 12, level 1, experience 399.
  • Pönk, level 4 wolf troll warrior in the empire of Khazan, near Saxon. Personal adds 41, total adventure points 624.
  • Shahu, a human merchant (or maybe a naga wizard) working for the glory of his trade company (or maybe nest). Currently active in the empire of Khazan, near Saxon. Level 1, personal adds -1, total adventure points 358.
  • Senja, a commander and outdoorswoman who would rather not kill. Level 3, experience 3438, average attribute 11.
  • Ælfstan, a psionic monk who lives in poverty and has opinions about organized religions. In Gnarley woods in Greyhawk. Level 3, experience 3910, average attribute 13.
  • athes, a cruel pseudo-mongol mounted archer. From Barren lands in Greyhawk and adventuring in Middle kingdoms. Level 2, experience 745, average attribute 11.

Graveyard

  • Blarg, forest troll warrior died in the empire of Khazan, near Saxon, killed while simultaneously killing a horrid necrolyte and saving the village. Level 2, adventure points 1560.
  • Pöö, a warrior in the empire of Khazan, died in the blood feud of Saxon. Level 1, adventure points 1483.
  • Garkromm, a savage entertainer from Abbor-Alz in Greyhawk, died in the dungeons of Castle Greyhawk, eaten by a fire beetle. Level 1, experience 268.
  • Rodaria, a seamstress from the city of Greyhawk, died in the dungeons of Castle Greyhawk, pierced by two spears to their gut, one ripped out by a (friendly?) barbarian. Level 1, experience 209.
  • Wohoo the gargoyle warrior, level 1, killed by an orc at the exit of Buffalo castle in Khazan Empire. 42 adventure points.
  • Möö the urook warrior, level 1, died in a pit in Buffalo castle, killed by an orc. Empire of Khazan in Trollworld. 5 adventure points.
  • Ranrance, a first level thief of small stature, mauled by a magical owlbear statue in Greyhawk. Level 1, experience 0.

Character stable #24

Teori-indblik # 23

  • Necromancer 1, Party 0 af Jon Hastings og Ron Edwards, https://adeptplay.com/actual-play/necromancer-1-party-0, handler om Tunnels and trolls og fantasispil mere generelt; om rolledød, fantasihistorier og hvordan D&D kom til at være som det er nu for tiden.
  • A Theory Point: RPG Essentialism & RPG Exceptionalism af Vincent Baker, https://lumpley.games/2021/08/23/a-theory-point-rpg-essentialism-rpg-exceptionalism/, fortæller om to idéer om rollespil: at rollespil er helt forskellige fra andre spil og at det er egentlig én ting alle rollespil sigter mod, ellers er de ikke virkelige rollespil. Vincent fortæller ikke at den andre idé er kilde til generelt spillederråd; for hvis rollespil er forskellige fra hverandre, giver generelt råd ingen mening, nu gør det vel?
  • Karakterbuer af Michael Stensen Sollien og Nicolai Krogsrud-Strøm, https://vertshuset.podbean.com/e/episode-42-karakterbuer/, indeholder tale om karakterudvikling som er set i gang af spilleren selv eller spillederen. Også, hvad slags information bør begynnerspillere ha for at spille rollepil?

Teori-indblik # 23

Teoriakatsaus #22

Teoriakatsaus #22