Midgardcon 2022

The con as a whole felt a lot nicer now that I knew some people by name or face and had even played with some. I got to meet new folk and some previous acquitances, too. I played in a Tjuvradd playtest and Fabula, and ran Burning wheel and Coup under Maure.

Tjuvradd

A game by Karl Otto Kristoffsen with formal boardgame elements centred around outlaws who do stuff in the night, while the suffers during the day. Under playtesting and with mechanical and thematic issues, so I will not comment much.

The key question seems to be: what role should free play and the boardgamey half have, and how to integrate those in a meaningful manner?

Fabula

Tomas H.V. Mørkrid is publishing the second edition of the game, much darker and more adult than the first edition. The method of the game is special:

  • High identification between player and character, also on level of body language and manner of speaking; if you want to should, at least pretend shouting, and if your viking is rowing, do rowing motions, and if you are asked what you do and you hesitate, so does your character
  • Scenes set by players and the game master: sometimes the game master asks the players to set scenes with a certain framework, while sometimes the game master sets scenes themselves, and sometimes these are mixed up. We always had one scene framed per player in these cases, maybe between GM-framed scenes.
  • The scenes are cut ruthlessly short to keep the pace up.
  • Player skill in making good decisions counts a lot for character success and survival, though sometimes the scene setting makes it impossible to do the things one would have wanted to do.
  • The strong identification and player skill association tends to lead to feelings that you are playing yourself in that role or that the character’s success is yours and there was assumptions of the same and at least playful encouragement to this direction by the game master.
  • Tomas seems to associate good roleplaying with getting into character and being sufficiently on the same wavelength to have long scenes of talking, but also with having your character survive and thrive (make good decisions).

Burning wheel

I run a brennandi viking one-shot at Midgardcon yesterday. The characters had some blood opera potential and some inner conflicts. Four players; the two elder ones took to it like fish in the water and noticed and played the inner conflicts, too. One of the younger ones bounced off hard, the other was involved but it hard to say. The younger ones chose to or had to leave midways, after which the game really gathered speed.

Conclusion: these kinds of introspective characters with inner conflicts are risky in con play.

On the other hand, just straightforward blood opera is kinda boring and meaningless to me now; that I can do with any game, while BW has an edge in communicating inner conflicts to players via BITs and also a plethore of social skills to make the situations nuanced in that way.

Coup under Maure castle

Four players, one with good knowledge of OSR, three new to the method of play. The first was mostly fairly careful and kept themselves to the rear, and in the end managed to escape with some 100 gp worth treasure, too.

The group first provoked some skeletons, handily defeated half of them, but then the skeletons had a series of critical hits and good rolls, from which only one character managed to escape. The fight was entirely voluntary and was more of a learning experience than anything well thought-out, but though the group had initiative and could have escaped, they chose to fight instead. There was no treasure in sight either.

The second expedition with mostly new characters was more measured; the group managed to avoid obvious dangers and fights, found out things about the adventure location, and then provoked a group of koukos, baboon-like creatures of evil with special powers. they escaped, but started planning at a distance of a couple of rooms. Slam door shut, escape again to leave non-hostile dungeons denizens between them and the foes. These are easily routed by the koukos, at which point the group, now strengthened by armed hirelings, makes their stand (though they could have escaped again). It does not end well, and one wizard manages a mishap with shroomy consequences, leading to a TPK of the remaining characters. One turns into a kouko, but does not manage to keep any shred of their identity.

The players had stared at the map and figured out a likely hidden room, but did not know how to get in. Too bad the koukos got them at this point; their play had been pretty good before this last episode.

Midgardcon 2022

Teoriakatsaus #79

Teoriakatsaus #79

Theory review #78

  • Raiding the last frontier by Timm Woods discusses first situated learning and the various potential and actual benefits of using roleplaying games for language learning, ending with naming a few games. An article in the book The role-playing society.
  • The ethical generation of AI art by Levi Kornelsen looks at the effect on artists and on matters of attribution and copyright. https://levikornelsen.blogspot.com/2022/09/the-ethical-generation-of-ai-art.html
  • ”Do you want to be Dr. Frankenstein or Edna Polletier?” by Jonathan M. Bradley gives a concrete example and discusses the possibilities of using roleplaying in teaching how to interpret literacy. An article in the book The role-playing society.
  • Playing between the lines by Reneta D. Lansiquot, Candido Cabo and Tamrah D. Cunningham documents developing a Japanese-style computer roleplaying game, and has some references to learning in there, too. An article in the book The role-playing society.
  • Playing for change by Troy Leaman looks at the commercial game Freemarket as an aware serious game concerned with alternatives to the capitalistic modern society and discusses procedural rhetoric, novum and artistic and persuasive serious games. An article in the book The role-playing society.
  • Analysis of the player experience across digital and physical worlds by Giacomo Lauritano analyzes interview of Magic: the gathering players to find differences between physical and digital experiences, especially in terms of flow or lack thereof. https://analoggamestudies.org/2022/09/analysis-of-the-player-experience-across-digital-and-physical-worlds/
  • Leveling influence by Joseph B. Meyer discusses how level shows itself in the contemporary society and also discusses Klout, a now-defunct website that rated people’s influence on social networks. An article in the book The role-playing society.
Theory review #78

Brennandi vikingar at Midgardcon 2022

Vikings have returned to their village of Iskbýr after a modestly successful raid on an Irish cloister. The characters have each various issues, some of which are likely to be resolved one way or another. Below I sketch some characters in terms of who they are and which issues are pertinent to them, plus any potential warnings or requirements for players.

Eirik Ívarssen

Rules over the village, 17 years. His father was killed and mother married by an usurper Viljar who took power; Eirik got away, was raised by Halvar, came back under a false name, killed a troll, rescued his mother from a draugr that used to be his father, and then let the draugr in to kill Viljar. Eirik had to defend the draugr by killing the usurper’s son, and later many in a group that came seeking revenge. Nobody has dared to challenge him, but many are terrified about what the future will bring.

  • Issue: life is not worth living
  • Goal: show to mother and the others that I am as good a ruler as my father was
  • Position: you led the raid, you have the valuables and the slaves to give
  • Recommendation: a central character sure to be involved

Leita wyrdspeaker

A völva, 20 years. Icelandic. Taught by Leggja the witch, assisted Eirik and stood (loyally?) by his side.

  • Issue: loyalty to Eirik or Leggja or own ambition?
  • Position: foreigner, was on the raid, closer to Eirik than most are
  • Recommendation: a potent character benefits from an active player

Brother Eamon

A thrall, was a custodian at the cloister. 32 years old, Christian nerd with no particular power for miracles either. A poor control of the language.

  • Issue: For what purpose did God bring me here?
  • Issue: Can and should I stick to the faith and the monastery vows?
  • Position: a thrall, to be given to someone by Eirik
  • Recommendation: this is not a powerful character; play at your own peril

Halvar

Effectively Eirik’s foster-father. Seaman, fisher, viking, 32 years old.

  • Issue: what has Eirik become and what can I do about it?
  • Goal: settle down and marry, get children, some fishing boats, etc.
  • Position: you were effectively the second-in-command and the mastermind behind the raid

Sigurðr

A hunter, 40 years. Eirik killed many of your friends, including the closest ones. You knew his father Ívarr, who was no great ruler, either.

  • Issue: you are not young and would not risk everything, but is Eirik’s rule something to be tolerated?
  • Position: Eirik does not trust you. You were not along on the raid.

Thorbi Leifsdottir

A divorced woman who owns a nice farm, 22 years. Her husband was cursed to awful luck and eventually ran away with an elf, so now she has the potential to become wealthy and independent.

  • Issue: freedom and independence is nice, but assistance to survive the winter is needed, too
  • Goal: wealth or friends
  • Position: A young woman envied by many. Was not on the raid.
  • Recommendation: requires a particularly pro-active player

Leggja

A witch, 43 years old. Was exiled and in fact the original reason for Ívarr’s death and what followed, still bitter at everyone for it. The mentor of Leita, who managed to life her exile as Eirik came to power.

Ívarr and Viljar, once friends, both fell in love with you, and decided amongst themselves how to resolve the matter, never as much as asking you or letting you know of it all. It did not take much to drive them against each other and to rescue Eirik, whom you had foreseen to take his revenge.

  • Goal: ruin, bitter ruin, to Ívarr’s line and to Viljar’s, too, for how they treated you
  • Issue: But what of Leita, your apprentice, who aided you greatly and seems to have her designs?
  • Position: you are feared and avoided, but also respected
  • Recommendation: might be best with a player who is not a total beginner, or as an NPC
Brennandi vikingar at Midgardcon 2022

Teori-inblick # 77

  • The satanic panic and Dungeons & dragons av Andrew Byers beskrivar den satanska panik i USA och hurdan det blev besvarat i Dragon-bladet. Ett kapitel i boken The role-playing society.
  • Psychological effects of fantasy games on their players av Andreas Lieberoth och Jonas Trier-Knudsen samlar studier om psykologiska verkningar av rollspel på spelare. Det finns inte mycket. Ett kapitel i boken The role-playing society.
  • Building the culture of contingency av Tim Bryant skrivar om liknande saker i propaganda relatert till Den klade krigen och tidiga rollspel och soloäventyr. Det finns ingenting stark. Ett kapital i boken The role-playing society.
  • Manticores r us av Ron Edwards och Tor pratar om att vinna och förlora i rollspel och strukturer som gör det intressant. https://adeptplay.com/consulting/manticores-r-us
  • System diagrams 2 av Ron Edwards analyserar flera rollspel och resurser i dem. https://adeptplay.com/seminar-hearts-minds/discuss-system-diagrams-part-2
Teori-inblick # 77

Character stable #36

The most recently played characters are listed first, aside from the graveyard, where the highest wargamey experience gets priority place.

Characters in Coup de Greyhawk, in the world of Greyhawk

  • Ælfstan, a psionic monk who lives in poverty and has opinions about organized religions. In Gnarley woods in Greyhawk. Level 4, wargamish experience 7234, modern D&D experience +1156 and average attribute +1, wargamish average attribute 13.
  • Gotdorfd, a very unfortunate pickpocket who was caught and pressed into service as a dungeon guide in Great kingdom, in the world of Greyhawk. Currently adventuring in Gnarley woods. Level 3, experience 3775, average attribute 10.
  • Jussi Puska, a ranger who can not fight with two weapons, adventuring in Gnarley forest in Greyhawk. Level 1, average attribute 13, experience 1308.
  • Jarque, a Maldorean knight out on an adventure in Maure castle, in Flanaess. Level 1, experience 415, average attribute 11.
  • Guinevere, the current queen of Camelot, but now adventuring in Greyhawk. Average attribute 12, level 1, wargamey experience 159, miscellaneous experience 240.
  • A dungeon badger in the dungeons of Castle Greyhawk. Hit dice 2, average attribute 11.

Tournament of fear survivors

These characters are technically in Coup de Greyhawk, but I would not mind playing one of them in another campaign, either.

  • Geoff, a noble from Ammeni, out in the world to have fun and make trade agreements. Level 1, experience 25, average attribute 10.
  • Melville, a poor Parisian master clerk. Level 3, experience 315, average attribute 10.
  • Jack Stone, a mage who used to rule the streets of a modern city, now transported by paradox into this fantasy land. Level 1, experience 10, average attribute 11.
  • Duran-Dûn, a dwarfish mine foreman out to gather an army and take back his position and home. Hit dice 2, average attribute 16.
  • Ostrot, an extraplanar rat-monster with a terrible bite. Hit die 2, average attribute 12.
  • Seela, a praedor against her will. Level 1, experience 0, average attribute 11.

Characters in Rajamaat 2, in Wilderlands of high fantasy

  • Kaumil, a wood elven archer adventuring in Wilderlands of high fantasy, near Modron. Level 2, average attribute 13, modern D&D experience 1000, cheap wargamey experience 3151.
  • Senja, a mercenary who would rather not kill; currently seeking initiation with Mitra. Adventuring in Wilderlands of high fantasy, near Modron and a keep on the borderlands. Level 5, total experience 16866, average attribute 11. Wargamey experience 1656, cheap wargamey experience 13428, miscellaneous experience 1782.

Characters in the Tunnels and trolls game of Manu

  • Hayoshiko Egoshi, a samurai adventurer. Level 1, adventure points 713, average attribute 10.
  • Daralr, an Orlanthi shaman from Glorantha. Level 1, adventure points 476, average attribute 13.

Free characters

  • Jorma, a mouse ranger, robbed a bank in a big oak.
  • Rufus Hale, an enforcer.
  • Zeilee with alias «Tsai», a mechanic and space wreck looter. Level 1, experience 10, average attribute 11. Escaped from a creepy collapsing spaceship with some loot and a military general from fifteen years ago.
  • Bonicalcus, a drug-addicted underground alchemist and healer under a fantasy metropolis. Average attribute 11, highest skill value 64 %
  • athes, a cruel pseudo-mongol mounted archer. From Barren lands in Greyhawk and adventuring in Theranos. Level 5, average attribute 11. Wargamish experience 145, modern D&D experience 6070.
  • Lambros, a stoneman and a newly initiated thief. Strides 3, average attribute one dot.
  • Vasana, a heavy cavalrywoman of the Ernaldori clan of the Colymar Tribe, in Glorantha. Average attribute 14, highest skills and affinities 90 %.
  • Torgun Sigurddottir, a skjoldmøy from a shattered Norden, adventured last near Saxon. Level 2, adventure points 229, average attribute 10.
  • Melaku, a godbound in the village of Waja, in Ancalja. Level 1, average attribute 15, experience 2, spent influence 0.
  • Sølv, a human leader who owns a great farm, last seen in Saxon. First level, 73 adventure points, average attribute 13.
  • Shahu, a human merchant (or maybe a naga wizard) working for the glory of his trade company (or maybe nest). Currently active near Saxon. Level 1, personal adds -1, total adventure points 358.
  • Pönk, level 4 wolf troll warrior in the empire of Khazan, near Saxon. Personal adds 41, total adventure points 624.
  • An orcish archer, rampaging through dwarven mines.
  • A human adventurer who is quite certain they are born in a wrong body, being actually an elf. Cursed to burn eternally, suffering from terrible pain, but surviving regardless.
  • A swashbuckler buckling the swashes in northern Golarion. Level 1, average attribute 12.
  • Imhotep, a mummy masquerading as a historian in the modern Paris, though still wishing for the good old times to come back.
  • A teenage nerd mage, quite good with telekinesis.
  • Torakka, a superhero with the powers and inclinations of a cockroach.
  • A paladin, doing paladiny things in some fantasy world. Level 1, average attribute 12, experience 3.
  • A barbarian, strong and not very social. Level 1, average attribute 13.
  • An elf, level 1, experience 100, last seen adventuring in castle Caldwell.
  • A stalker who faced spooky outlines of people in the zone.
  • A young priest and praedor in Jaconia.
  • A noble of light in the Star wars very extended universe.
  • A student of statistics that has heard of the first signs of a coming zombie apocalypse.
  • A bear using a big log as a weapon. Level two, experience 135, average attribute +2.
  • A commando on a task in a near future banana republic in Middle or South America.
  • A mercenary minotaur illusionist, using walls of silence and darkness to obscure his position, while using grenades and a machine gun to deal with his enemies.
  • A doppelgänger, hit die 1, average attribute 14.

Graveyard

  • Fridswid, a young witch whom the oracle of Zagyg killed with a death spell, while she was hoping to release the oracle. Level 2, wargamey experience 1945, miscellaneous experience 1020.
  • Blarg, forest troll warrior died in the empire of Khazan, near Saxon, killed while simultaneously killing a horrid necrolyte and saving the village. Level 2, adventure points 1560.
  • Pöö, a warrior in the empire of Khazan, died in the blood feud of Saxon. Level 1, adventure points 1483.
  • Garkromm, a savage entertainer from Abbor-Alz in Greyhawk, died in the dungeons of Castle Greyhawk, eaten by a fire beetle. Level 1, experience 268.
  • Rodaria, a seamstress from the city of Greyhawk, died in the dungeons of Castle Greyhawk, pierced by two spears to their gut, one ripped out by a (friendly?) barbarian. Level 1, experience 209.
  • Ottar, a chieftain from Sogndal, perished in Buffalo castle. Level 1, adventure points 127.
  • Atticus, an exiled Roman senator, killed by a giant spider in an elven slave torture dungeon. Level 1, adventure points 84.
  • Mitlar, a human warrior who was slain by killer bees in Buffalo castle while also killing them. Level 2, adventure points 62.
  • Wohoo the gargoyle warrior, level 1, killed by an orc at the exit of Buffalo castle in Khazan Empire. 42 adventure points.
  • Möö the urook warrior, level 1, died in a pit in Buffalo castle, killed by an orc. Empire of Khazan in Trollworld. 5 adventure points.
  • Ranrance, a first level thief of small stature, mauled by a magical owlbear statue in Greyhawk. Level 1, experience 0.
  • A character killed by an animate mushroom, while trying to climb up from a cave. Level 1, experience 0.
  • A first level thief, died by lizardfolk or fishfolk in some abandoned mine dungeon. Level 1, experience 0.
  • Lone wolf, a kai aspirant, who was killed by a helghast while seeking Sommerswerd.
  • A coast guard that died when a Great old one destroyed the ghost ship they were investigating.
  • An advanced robot that did not manage to convince the judges that it had learnt what humanity is.

Character stable #36

Teoriakatsaus #76

  • A bit of railroading theory, kirjoittajina Eero Tuovinen, David Berg, Emma the Excrucian, Paul T. ja muutkin, yrittää löytää toimivan ja laadukkaan ratakiskotuksen avaimen. https://rickard80.github.io/storygames/?21578
  • Teacher as dungeon master, kirjoittajana Antero Garcia, vertailee D&D 5:n luolamestaria ja opettajaa, koukkaa Dewey ja Freiren kasvatusoppien kautta ja päätyy lopuksi antamaan opettajille ohjeita. Johtopäätöksiä: säännöt voivat tulla osallistumisen tielle, ihmissuhteilla (opettajan ja oppilaiden välisillä) on väliä, oppimisen pitäisi olla seikkailullista ja pitäisi tietää milloin perääntyä. Näkökulma vastaa perinteistä autoritaarista pelinjohtajaa, mikä on ristiriidassa kasvatusoppien kanssa, mutta tähän ei oteta kantaa. Kappale kirjassa The role-playing society.
  • Viable storytelling without railroading?, kirjoittajina Adam Dray ja useat muut, käsittelee tapahtumaketjun suunnittelua samalla kuin vältetään ratakiskotusta. Näin myös tehdään, mutta toisaalta pelaajille ei myöskään anneta selkeitä ja merkittäviä valintoja eteen, joten peli pysyy silti suurella todennäköisyydellä pelinjohtajan ohjaksissa; muualla ei ole mitään kiinnostavaa. https://rickard80.github.io/storygames/?21603
  • Night’s Black Agents – forberedelse til en kampagne, kirjoittajana Morten Greis Petersen, kuvailee miten Yön pimeät agentit -pelin seikkailunkirjoitus jättää pelinjohtajalle tilaa vampyyrien luonteen määrittämiselle ja miten leivänmuruseikkailu siinä ylipäätänsä kirjoitetaan. https://rollespil.blog/2022/09/07/nights-black-agents-forberedelse-til-en-kampagne/
  • The RPG classroom, kirjoittajana Francesco Crocco, kertoo pintapuolisten roolipeleistä tuttujen piirteiden, kuten kokemuksen, hahmoluokkien ja saavutusten, käyttämisestä opetuksessa. Kappale kirjassa The role-playing society.
Teoriakatsaus #76

Theory review #75

Theory review #75

Teori-indblik #74

Teori-indblik #74

Character stable #35

The most recently played characters are listed first, aside from the graveyard, where the highest wargamey experience gets priority place.

Characters in Coup de Greyhawk, in the world of Greyhawk

  • Gotdorfd, a very unfortunate pickpocket who was caught and pressed into service as a dungeon guide in Great kingdom, in the world of Greyhawk. Currently adventuring in Gnarley woods. Level 3, experience 3775, average attribute 10.
  • Jarque, a Maldorean knight out on an adventure in Maure castle, in Flanaess. Level 1, experience 415, average attribute 11.
  • Jussi Puska, a ranger who can not fight with two weapons, adventuring in Gnarley forest in Greyhawk. Level 1, average attribute 13, experience 1308.
  • Ælfstan, a psionic monk who lives in poverty and has opinions about organized religions. In Gnarley woods in Greyhawk. Level 4, wargamish experience 7234, modern D&D experience +1156 and average attribute +1, wargamish average attribute 13.
  • Guinevere, the current queen of Camelot, but now adventuring in Greyhawk. Average attribute 12, level 1, wargamey experience 159, miscellaneous experience 240.
  • A dungeon badger in the dungeons of Castle Greyhawk. Hit dice 2, average attribute 11.

Tournament of fear survivors

These characters are technically in Coup de Greyhawk, but I would not mind playing one of them in another campaign, either.

  • Geoff, a noble from Ammeni, out in the world to have fun and make trade agreements. Level 1, experience 25, average attribute 10.
  • Melville, a poor Parisian master clerk. Level 3, experience 315, average attribute 10.
  • Jack Stone, a mage who used to rule the streets of a modern city, now transported by paradox into this fantasy land. Level 1, experience 10, average attribute 11.
  • Duran-Dûn, a dwarfish mine foreman out to gather an army and take back his position and home. Hit dice 2, average attribute 16.
  • Ostrot, an extraplanar rat-monster with a terrible bite. Hit die 2, average attribute 12.
  • Seela, a praedor against her will. Level 1, experience 0, average attribute 11.

Characters in Rajamaat 2, in Wilderlands of high fantasy

  • Kaumil, a wood elven archer adventuring in Wilderlands of high fantasy, near Modron. Level 2, average attribute 13, modern D&D experience 1000, cheap wargamey experience 460.
  • Senja, a mercenary who would rather not kill; currently seeking initiation with Mitra. Adventuring in Wilderlands of high fantasy, near Modron and a keep on the borderlands. Level 5, total experience 16866, average attribute 11. Wargamey experience 1656, cheap wargamey experience 13428, miscellaneous experience 1782.

Free characters

  • Rufus Hale, an enforcer.
  • Zeilee with alias «Tsai», a mechanic and space wreck looter. Level 1, experience 10, average attribute 11. Escaped from a creepy collapsing spaceship with some loot and a military general from fifteen years ago.
  • Bonicalcus, a drug-addicted underground alchemist and healer under a fantasy metropolis. Average attribute 11, highest skill value 64 %
  • athes, a cruel pseudo-mongol mounted archer. From Barren lands in Greyhawk and adventuring in Theranos. Level 5, average attribute 11. Wargamish experience 145, modern D&D experience 6070.
  • Lambros, a stoneman and a newly initiated thief. Strides 3, average attribute one dot.
  • Vasana, a heavy cavalrywoman of the Ernaldori clan of the Colymar Tribe, in Glorantha. Average attribute 14, highest skills and affinities 90 %.
  • Torgun Sigurddottir, a skjoldmøy from a shattered Norden, adventured last near Saxon. Level 2, adventure points 229, average attribute 10.
  • Melaku, a godbound in the village of Waja, in Ancalja. Level 1, average attribute 15, experience 2, spent influence 0.
  • Sølv, a human leader who owns a great farm, last seen in Saxon. First level, 73 adventure points, average attribute 13.
  • Shahu, a human merchant (or maybe a naga wizard) working for the glory of his trade company (or maybe nest). Currently active near Saxon. Level 1, personal adds -1, total adventure points 358.
  • Pönk, level 4 wolf troll warrior in the empire of Khazan, near Saxon. Personal adds 41, total adventure points 624.
  • An orcish archer, rampaging through dwarven mines.
  • A human adventurer who is quite certain they are born in a wrong body, being actually an elf. Cursed to burn eternally, suffering from terrible pain, but surviving regardless.
  • A swashbuckler buckling the swashes in northern Golarion. Level 1, average attribute 12.
  • Imhotep, a mummy masquerading as a historian in the modern Paris, though still wishing for the good old times to come back.
  • A teenage nerd mage, quite good with telekinesis.
  • Torakka, a superhero with the powers and inclinations of a cockroach.
  • A paladin, doing paladiny things in some fantasy world. Level 1, average attribute 12, experience 3.
  • A barbarian, strong and not very social. Level 1, average attribute 13.
  • An elf, level 1, experience 100, last seen adventuring in castle Caldwell.
  • A stalker who faced spooky outlines of people in the zone.
  • A young priest and praedor in Jaconia.
  • A mouse guard, mousing and guarding the state of the mice.
  • A noble of light in the Star wars very extended universe.
  • An apprentice Orlanthi shaman in Glorantha.
  • A student of statistics that has heard of the first signs of a coming zombie apocalypse.
  • A bear using a big log as a weapon. Level two, experience 135, average attribute +2.
  • A commando on a task in a near future banana republic in Middle or South America.
  • A samurai adventuring on an island full of mythical creatures.
  • A rich Roman senator on a boat to Britain, out of favour and property in the capital.
  • A mercenary minotaur illusionist, using walls of silence and darkness to obscure his position, while using grenades and a machine gun to deal with his enemies.
  • A doppelgänger, hit die 1, average attribute 14.

Graveyard

  • Fridswid, a young witch whom the oracle of Zagyg killed with a death spell, while she was hoping to release the oracle. Level 2, wargamey experience 1945, miscellaneous experience 1020, average attribute 12.
  • Blarg, forest troll warrior died in the empire of Khazan, near Saxon, killed while simultaneously killing a horrid necrolyte and saving the village. Level 2, adventure points 1560.
  • Pöö, a warrior in the empire of Khazan, died in the blood feud of Saxon. Level 1, adventure points 1483.
  • Garkromm, a savage entertainer from Abbor-Alz in Greyhawk, died in the dungeons of Castle Greyhawk, eaten by a fire beetle. Level 1, experience 268.
  • Rodaria, a seamstress from the city of Greyhawk, died in the dungeons of Castle Greyhawk, pierced by two spears to their gut, one ripped out by a (friendly?) barbarian. Level 1, experience 209.
  • Ottar, a chieftain from Sogndal, perished in Buffalo castle. Level 1, adventure points 127.
  • Mitlar, a human warrior who was slain by killer bees in Buffalo castle while also killing them. Level 2, adventure points 62.
  • Wohoo the gargoyle warrior, level 1, killed by an orc at the exit of Buffalo castle in Khazan Empire. 42 adventure points.
  • Möö the urook warrior, level 1, died in a pit in Buffalo castle, killed by an orc. Empire of Khazan in Trollworld. 5 adventure points.
  • Lone wolf, a kai aspirant, who was assasinated on while seeking the sommerswerd.
  • Ranrance, a first level thief of small stature, mauled by a magical owlbear statue in Greyhawk. Level 1, experience 0.
  • A character killed by an animate mushroom, while trying to climb up from a cave. Level 1, experience 0.
  • A coast guard that died when a Great old one destroyed the ghost ship they were investigating.
  • A first level thief, died by lizardfolk or fishfolk in some abandoned mine dungeon. Level 1, experience 0.
  • An advanced robot that did not manage to convince the judges that it had learnt what humanity is.

Character stable #35