Character stable #32

The most recently played characters are listed first, aside from the graveyard, where the highest wargamey experience gets priority place.

Characters in active campaigns

  • Ælfstan, a psionic monk who lives in poverty and has opinions about organized religions. In Gnarley woods in Greyhawk. Level 4, wargamish experience 6797, modern D&D experience +1156 and average attribute +1, wargamish average attribute 13.
  • Senja, a mercenary scout who would rather not kill. Adventuring in Wilderlands of high fantasy, near a fortress on the borderlands. Level 4, total experience 14066, average attribute 11. Wargamey experience 1656, cheap wargamey experience 10628, miscellaneous experience 1782.
  • Fridswid, a young witch adventuring with elves in Castle Greyhawk. Level 2, wargamey experience 1842, miscellaneous experience 1020, average attribute 12.
  • Gotdorfd, a very unfortunate pickpocket who was caught and pressed into service as a dungeon guide in Great kingdom, in the world of Greyhawk. Currently adventuring in Gnarley woods. Level 1, experience 367, average attribute 10.
  • Guinevere, the current queen of Camelot, but now adventuring in Greyhawk. Average attribute 12, level 1, wargamey experience 159, miscellaneous experience 240.
  • A dungeon badger in the dungeons of Castle Greyhawk. Hit dice 2, average attribute 11.

Tournament of fear survivors

These characters are technically in Coup de Greyhawk, but I would not mind playing one of them in another campaign, either.

  • Geoff, a noble from Ammeni, out in the world to have fun and make trade agreements. Level 1, experience 25, average attribute 10.
  • Melville, a poor Parisian master clerk. Level 3, experience 315, average attribute 10.
  • Jarque, a Maldorean knight out on an adventure. Level 1, experience 105, average attribute 12.
  • Jack Stone, a mage who used to rule the streets of a modern city, now transported by paradox into this fantasy land. Level 1, experience 10, average attribute 11.
  • Zeilee, a space station engineer. Level 1, experience 10, average attribute 11.
  • Duran-Dûn, a dwarfish mine foreman out to gather an army and take back his position and home. Hit dice 2, average attribute 16.
  • Ostrot, an extraplanar rat-monster with a terrible bite. Hit die 2, average attribute 12.
  • Seela, a praedor against her will. Level zero, average attribute 11.

Free characters

  • Bonicalcus, a drug-addicted underground alchemist and healer under a fantasy metropolis. Average attribute 11, highest skill value 64 %
  • athes, a cruel pseudo-mongol mounted archer. From Barren lands in Greyhawk and adventuring in Theranos. Level 5, average attribute 11. Wargamish experience 145, modern D&D experience 6070.
  • Lambros, a stoneman and a newly initiated thief. Strides 3, average attribute one dot.
  • Vasana, a heavy cavalrywoman of the Ernaldori clan of the Colymar Tribe, in Glorantha. Average attribute 14, highest skills and affinities 90 %.
  • Torgun Sigurddottir, a skjoldmøy from a shattered Norden, adventured last near Saxon. Level 2, adventure points 229, average attribute 10.
  • Melaku, a godbound in the village of Waja, in Ancalja. Level 1, average attribute 15, experience 2, spent influence 0.
  • Sølv, a human leader who owns a great farm, last seen in Saxon. First level, 73 adventure points, average attribute 13.
  • Shahu, a human merchant (or maybe a naga wizard) working for the glory of his trade company (or maybe nest). Currently active near Saxon. Level 1, personal adds -1, total adventure points 358.
  • Pönk, level 4 wolf troll warrior in the empire of Khazan, near Saxon. Personal adds 41, total adventure points 624.
  • An orcish archer, rampaging through dwarven mines.
  • A human adventurer who is quite certain they are born in a wrong body, being actually an elf. Cursed to burn eternally, suffering from terrible pain, but surviving regardless.
  • A swashbuckler buckling the swashes in northern Golarion. Level 1, average attribute 12.
  • Imhotep, a mummy masquerading as a historian in the modern Paris, though still wishing for the good old times to come back.
  • A teenage nerd mage, quite good with telekinesis.
  • Torakka, a superhero with the powers and inclinations of a cockroach.
  • A paladin, doing paladin things in some fantasy world. Level 1, average attribute 12, experience 3.
  • A barbarian, strong and not very social. Level 1, average attribute 13.
  • An elf, level 1, experience 100, last seen adventuring in castle Caldwell.
  • Jussi Puska, a ranger who can not fight with two weapons. Level 1, average attribute 13, experience 0. Soon to adventure in Gnarley woods, in the world of Greyhawk.
  • A young priest and praedor in Jaconia.
  • A noble of light in the Star wars very extended universe.
  • An apprentice Orlanthi shaman in Glorantha.
  • A wood elven ranger, level 2.
  • A student of statistics that has heard of the first signs of a coming zombie apocalypse.
  • A bear using a big log as a weapon. Level two, experience 135, average attribute +2.
  • A commando on a task in a near future banana republic in Middle or South America.
  • A samurai adventuring on an island full of mythical creatures.
  • A rich Roman senator on a boat to Britain, out of favour and property in the capital.
  • A mercenary minotaur illusionist, using walls of silence and darkness to obscure his position, while using grenades and a machine gun to deal with his enemies.
  • A doppelgänger, hit die 1, average attribute 14.

Graveyard

  • Blarg, forest troll warrior died in the empire of Khazan, near Saxon, killed while simultaneously killing a horrid necrolyte and saving the village. Level 2, adventure points 1560.
  • Pöö, a warrior in the empire of Khazan, died in the blood feud of Saxon. Level 1, adventure points 1483.
  • Garkromm, a savage entertainer from Abbor-Alz in Greyhawk, died in the dungeons of Castle Greyhawk, eaten by a fire beetle. Level 1, experience 268.
  • Rodaria, a seamstress from the city of Greyhawk, died in the dungeons of Castle Greyhawk, pierced by two spears to their gut, one ripped out by a (friendly?) barbarian. Level 1, experience 209.
  • Ottar, a chieftain from Sogndal, perished in Buffalo castle. Level 1, adventure points 127.
  • Mitlar, a human warrior who was slain by killer bees in Buffalo castle while also killing them. Level 2, adventure points 62.
  • Wohoo the gargoyle warrior, level 1, killed by an orc at the exit of Buffalo castle in Khazan Empire. 42 adventure points.
  • Möö the urook warrior, level 1, died in a pit in Buffalo castle, killed by an orc. Empire of Khazan in Trollworld. 5 adventure points.
  • Ranrance, a first level thief of small stature, mauled by a magical owlbear statue in Greyhawk. Level 1, experience 0.
  • Lone wolf, a kai initiate, died in Flight in the dark, died a mutual death against a gourgaz when defending the fallen king.
  • An advanced robot that did not manage to convince the judges that it had learnt what humanity is.

Character stable #32

Theory review #60

Theory review #60

Theory review #57

Theory review #57

Character stable #31

I include some numbers that give an idea for the power level of the character. The most recently played characters are often listed first.

Characters in active campaigns

  • Fridswid, a young witch adventuring with elves in Castle Greyhawk. Level 2, wargamey experience 1686, miscellaneous experience 1020, average attribute 12.
  • Ælfstan, a psionic monk who lives in poverty and has opinions about organized religions. In Gnarley woods in Greyhawk. Level 4, wargamish experience 6251, modern D&D experience +1156 and average attribute +1, wargamish average attribute 13.
  • Senja, a mercenary scout who would rather not kill. Adventuring in Wilderlands of high fantasy, near a fortress on the borderlands. Level 4, total experience 13856, average attribute 11. Wargamey experience 1656, cheap wargamey experience 10418, miscellaneous experience 1782.
  • Gotdorfd, a very unfortunate pickpocket who was caught and pressed into service as a dungeon guide in Great kingdom, in the world of Greyhawk. Currently adventuring in Gnarley woods. Level 1, experience 367, average attribute 10.
  • Guinevere, the current queen of Camelot, but now adventuring in Greyhawk. Average attribute 12, level 1, wargamey experience 159, miscellaneous experience 240.
  • A dungeon badger in the dungeons of Castle Greyhawk. Hit dice 2, average attribute 11.

Tournament of fear survivors

These characters are technically in Coup de Greyhawk, but I would not mind playing one of them in another campaign, either.

  • Geoff, a noble from Ammeni, out in the world to have fun and make trade agreements. Level 1, experience 25, average attribute 10.
  • Melville, a poor Parisian master clerk. Level 3, experience 315, average attribute 10.
  • Jarque, a Maldorean knight out on an adventure. Level 1, experience 105, average attribute 12.
  • Jack Stone, a mage who used to rule the streets of a modern city, now transported by paradox into this fantasy land. Level 1, experience 10, average attribute 11.
  • Zeilee, a space station engineer. Level 1, experience 10, average attribute 11.
  • Duran-Dûn, a dwarfish mine foreman out to gather an army and take back his position and home. Hit dice 2, average attribute 16.
  • Ostrot, an extraplanar rat-monster with a terrible bite. Hit die 2, average attribute 12.
  • Seela, a praedor against her will. Level zero, average attribute 11.

Free characters

  • athes, a cruel pseudo-mongol mounted archer. From Barren lands in Greyhawk and adventuring in Theranos. Level 5, average attribute 11. Wargamish experience 145, modern D&D experience 6070.
  • Lambros, a stoneman and a newly initiated thief. Strides 3, average attribute one dot.
  • Vasana, a heavy cavalrywoman of the Ernaldori clan of the Colymar Tribe, in Glorantha. Average attribute 14, highest skills and affinities 90 %.
  • Torgun Sigurddottir, a skjoldmøy from a shattered Norden, adventured last near Saxon. Level 2, adventure points 229, average attribute 10.
  • Melaku, a godbound in the village of Waja, in Ancalja. Level 1, average attribute 15, experience 2, spent influence 0.
  • Sølv, a human leader who owns a great farm, last seen in Saxon. First level, 73 adventure points, average attribute 13.
  • Shahu, a human merchant (or maybe a naga wizard) working for the glory of his trade company (or maybe nest). Currently active near Saxon. Level 1, personal adds -1, total adventure points 358.
  • Pönk, level 4 wolf troll warrior in the empire of Khazan, near Saxon. Personal adds 41, total adventure points 624.
  • An orcish archer, rampaging through dwarven mines.
  • A human adventurer who is quite certain they are born in a wrong body, being actually an elf. Cursed to burn eternally, suffering from terrible pain, but surviving regardless.
  • A swashbuckler buckling the swashes in northern Golarion. Level 1, average attribute 12.
  • Imhotep, a mummy masquerading as a historian in the modern Paris, though still wishing for the good old times to come back.
  • A teenage nerd mage, quite good with telekinesis.
  • Torakka, a superhero with the powers and inclinations of a cockroach.
  • A paladin, doing paladin things in some arbitrary fantasy world, as one does. Level 1, average attribute 12, experience 3.
  • A noble of light in the Star wars very extended universe.
  • An apprentice Orlanthi shaman in Glorantha.
  • A student of statistics that has heard of the first signs of a coming zombie apocalypse.
  • A bear using a big log as a weapon. Level one.
  • A commando on a task in a near future banana republic in Middle or South America.
  • A samurai adventuring on an island full of mythical creatures.
  • A rich Roman senator on a boat to Britain, out of favour and property in the capital.
  • A mercenary minotaur illusionist, using walls of silence and darkness to obscure his position, while using grenades and a machine gun to deal with his enemies.
  • A doppelgänger, hit die 1, average attribute 14.

Graveyard

  • Blarg, forest troll warrior died in the empire of Khazan, near Saxon, killed while simultaneously killing a horrid necrolyte and saving the village. Level 2, adventure points 1560.
  • Pöö, a warrior in the empire of Khazan, died in the blood feud of Saxon. Level 1, adventure points 1483.
  • Garkromm, a savage entertainer from Abbor-Alz in Greyhawk, died in the dungeons of Castle Greyhawk, eaten by a fire beetle. Level 1, experience 268.
  • Rodaria, a seamstress from the city of Greyhawk, died in the dungeons of Castle Greyhawk, pierced by two spears to their gut, one ripped out by a (friendly?) barbarian. Level 1, experience 209.
  • Ottar, a chieftain from Sogndal, perished in Buffalo castle. Level 1, adventure points 127.
  • Mitlar, a human warrior who was slain by killer bees in Buffalo castle while also killing them. Level 2, adventure points 62.
  • Wohoo the gargoyle warrior, level 1, killed by an orc at the exit of Buffalo castle in Khazan Empire. 42 adventure points.
  • Möö the urook warrior, level 1, died in a pit in Buffalo castle, killed by an orc. Empire of Khazan in Trollworld. 5 adventure points.
  • Ranrance, a first level thief of small stature, mauled by a magical owlbear statue in Greyhawk. Level 1, experience 0.
  • Lone wolf, a kai initiate, died in Flight in the dark, died a mutual death against a gourgaz when defending the fallen king.

Character stable #31

Theory review #54

Theory review #54

Theory review #51

Theory review #51

Theory review #48

Theory review #48

Magical magic

  1. Magic by metaphysics.
  2. Magic with a more or less randomized effect based on casting check (DCC, Them deeper bones).
  3. Magic by creatures (Carcosa, Sorcerer).
  4. Magic with a fixed effect, from an expansive list that implies engineering arbitrary effects.
  5. Magic with a fixed effect, from a limited or quirky enough list to make every spell distinctly its own thing.
  6. Magic with significant consequences or price.
  7. Magic as GM fiat.
  8. Magic as narration rights.
  9. Magic defined as a formal effect, without an obvious necessary fictional interpretation.

Of these, 1, 7 and 8 are highly dependent on the group. Four is clearly engineering magic, whereas 1, 3, 5 and 6 tend to feel more magical. Two and nine depend on the degree and nature of randomization in one case, and on what kind of formal effects there are in the other.

Magical magic

Theory review #45

Theory review #45

Character stable #30

I include some numbers that give an idea for the power level of the character.

  • A dungeon badger in the dungeons of Castle Greyhawk. Hit dice 2, average attribute 11.
  • Guinevere, the current queen of Camelot, but now adventuring in Greyhawk. Average attribute 12, level 1, experience 399.
  • Pönk, level 4 wolf troll warrior in the empire of Khazan, near Saxon. Personal adds 41, total adventure points 624.
  • Shahu, a human merchant (or maybe a naga wizard) working for the glory of his trade company (or maybe nest). Currently active near Saxon. Level 1, personal adds -1, total adventure points 358.
  • Gotfried, a very unfortunate pickpocket who was caught and pressed into service as a dungeon guide in Great kingdom, in the world of Greyhawk. Currently adventuring in Gnarley woods. Level 1, experience 367, average attribute 10.
  • athes, a cruel pseudo-mongol mounted archer. From Barren lands in Greyhawk and adventuring in Middle kingdoms. Level 4, average attribute 11. Wargamish experience 145, modern D&D experience 6070.
  • Sølv, a human leader who owns a great farm, last seen in Saxon. First level, 73 adventure points, average attribute 13.
  • Melaku, a godbound in the village of Waja, in Ancalja. Level 1, average attribute 15, experience 2, spent influence 0.
  • Torgun Sigurddottir, a skjoldmøy from a shattered Norden, adventured last near Saxon. Level 2, adventure points 229, average attribute 10.
  • Vasana, a heavy cavalrywoman of the Ernaldori clan of the Colymar Tribe, in Glorantha. Average attribute 14, highest skills and affinities 90 %.
  • Senja, an outdoorswoman and commander who would rather not kill. Adventuring in Wilderlands of high fantasy, near the city of Modron. Level 3, experience 3723, average attribute 11.
  • Fridswid, a young witch adventuring with elves in Castle Greyhawk. Level 2, experience 2580, average attribute 12.
  • Lambros, a stoneman and a newly initiated thief. Strides 3, average attribute one dot.
  • Ælfstan, a psionic monk who lives in poverty and has opinions about organized religions. In Gnarley woods in Greyhawk. Level 3, wargamish experience 4182, modern D&D experience +1156 and average attribute +1, wargamish average attribute 13.

Graveyard

  • Blarg, forest troll warrior died in the empire of Khazan, near Saxon, killed while simultaneously killing a horrid necrolyte and saving the village. Level 2, adventure points 1560.
  • Pöö, a warrior in the empire of Khazan, died in the blood feud of Saxon. Level 1, adventure points 1483.
  • Garkromm, a savage entertainer from Abbor-Alz in Greyhawk, died in the dungeons of Castle Greyhawk, eaten by a fire beetle. Level 1, experience 268.
  • Rodaria, a seamstress from the city of Greyhawk, died in the dungeons of Castle Greyhawk, pierced by two spears to their gut, one ripped out by a (friendly?) barbarian. Level 1, experience 209.
  • Ottar, a chieftain from Sogndal, perished in Buffalo castle. Level 1, adventure points 127.
  • Mitlar, a human warrior who was slain by killer bees in Buffalo castle while also killing them. Level 2, adventure points 62.
  • Wohoo the gargoyle warrior, level 1, killed by an orc at the exit of Buffalo castle in Khazan Empire. 42 adventure points.
  • Möö the urook warrior, level 1, died in a pit in Buffalo castle, killed by an orc. Empire of Khazan in Trollworld. 5 adventure points.
  • Ranrance, a first level thief of small stature, mauled by a magical owlbear statue in Greyhawk. Level 1, experience 0.

Character stable #30