- Askur yggdrasils – 20 ár frá útgáfu eina íslenska spunaspilsins av Thorsteinn Mar är en intervju om det första isländska rollspel. https://spunaspil.wordpress.com/2015/12/15/askur-yggdrasils-20-ar-fra-utgafu-eina-islenska-spunaspilsins/
- Fail forward is bad for gaming av Sandra Snan argumenterar att att falla framåt är dåligt och för till prevalde utfall. https://idiomdrottning.org/fail-forward
Kirjoittaja: Tommi Brander
Teoriakatsaus #88
- Hemmelighedsfulde rollespil – hemmeligheder i rollespil, kirjoittajana Morten Greis Petersen, luokittelee rooleja, joita pelaajien salaisuuksilla ja erilaisilla tietotasoilla voi roolipeleissä olla. Näkökulma olettaa, että joku on etukäteen päättänyt salaisuuden roolin pelissä; pelkkä salaisuus, joka ehkä on tärkeä, ehkä ei, ei luokitteluun mahdu. https://rollespil.blog/2022/12/02/hemmelighedsfulde-rollespil-hemmeligheder-i-rollespil/
- A player’s hanbook, kirjoittajana Chris McDowall, antaa perusohjeita luolailuun. Pätevää ohjeistusta sotapelaamiseen ja uudentyyliseen vanhaan liiton pelaamiseen. https://www.bastionland.com/2018/08/a-players-handbook.html
- Recomposing Lovecraft: Genre Emulation as Autopoiesis in the First Edition of Call of Cthulhu, kirjoittajana Christian Mehrstam, näyttää miten Kutunluun kutsu saa sisältöään useista tyylilajeista: fantasia, kauhu, pulp, kolonialistiset tarinat. Yhteys Reaganin ajan USA:han on myös näkyvissä. http://ijrp.subcultures.nl/wp-content/uploads/2022/10/IJRP-12-Full-Issue-Recomposing-Lovecraft-Genre-Emulation-as-Autopoiesis-in-the-First-Edition-of-Call-of-Cthulhu-Christian-Mehrstam.pdf
Theory review #87
- DM habitus: the social dispositions of game mastering in Dungeons & dragons by Steven Dashiell takes a look at the roles of dungeon master, without considering differences in editions or between methods of play, in terms of habitus of Bourdieu. This results in seeing the dungeon master as a storyteller and with general power over all the parts of the game, though restricted by the fictional world and other participants. https://jarps.net/journal/article/view/37
- Nordic erotic larp: designing for sexual playfulness by Hanne Grasmo and Jaakko Stenros reviews erotic Nordic larps from several different directions and within the last ten years. https://ijrp.subcultures.nl/wp-content/uploads/2022/10/IJRP-12-Full-Issue.pdf
- Co to jest za RPG? Blightburg by Mansfeld reviews the main distinctive features of Blightburg. https://commonfortress.com/2020/12/14/co-to-jest-za-rpg-blightburg/
- NoD #124 — War stories by Eero Tuovinen suggests why war stories from wargamey play might be more interesting in general than people telling about their characters in games that lack such context. https://www.arkenstonepublishing.net/isabout/2022/11/27/nod-124-war-stories/
- A mind game in game – Creating ludic unreliability to challenge players’ inference of the designer’s intention. by Kemchanin Pornpipatsakul summarizes an article that discusses deceptive (mostly digital) game design. https://www.tuni.fi/playlab/a-mind-game-in-game-creating-ludic-unreliability-to-challenge-players-inference-of-the-designers-intention/
Teori-indblik #86
- D&D 5th: Spelljammers kedelige begyndelse av Morten Greis Petersen analyserer et Spelljammer-scenarie og fortæller hvorfor det er ikke godt i det hele. https://rollespil.blog/2022/11/25/dd-5th-spelljammers-kedelige-begyndelse/
Character stable #37
The most recently played characters are listed first, aside from the graveyard, where the highest wargamey experience gets priority place.
Characters in Coup de Greyhawk, in the world of Greyhawk
- Ælfstan, a psionic monk who lives in poverty. In Misty marsh in Greyhawk. Level 4, wargamish experience 8527, modern D&D experience +1156 and average attribute +1, wargamish average attribute 13.
- Diana Junes, a knife fighting retainer librarian of Ælfstan. In Misty marsh in Greyhawk. Level 1, experience 229, average attribute 11.
- Melville, a poor Parisian master clerk, now adventuring in the duchy of Urnst in Greyhawk. Level 3, experience 316, average attribute 10.
- Jussi Puska, a ranger who can not fight with two weapons, adventuring in Gnarley forest in Greyhawk. Level 1, average attribute 13, experience 1343.
- Seela, a praedor against her will, now adventuring in the duchy of Urnst. Level 1, experience 186, average attribute 11.
- Gotdorfd, a very unfortunate pickpocket who was caught and pressed into service as a dungeon guide in Great kingdom, in the world of Greyhawk. Currently adventuring in Gnarley woods. Level 3, experience 3775, average attribute 10.
- Jarque, a Maldorean knight out on an adventure in Maure castle, in Flanaess. Level 1, experience 415, average attribute 11.
- Guinevere, the current queen of Camelot, but now adventuring in Greyhawk. Average attribute 12, level 1, wargamey experience 159, miscellaneous experience 240.
- A dungeon badger in the dungeons of Castle Greyhawk. Hit dice 2, average attribute 11.
Tournament of fear survivors
These characters are technically in Coup de Greyhawk, but I would not mind playing one of them in another campaign, either.
- Geoff, a noble from Ammeni, out in the world to have fun and make trade agreements. Level 1, experience 25, average attribute 10.
- Jack Stone, a mage who used to rule the streets of a modern city, now transported by paradox into this fantasy land. Level 1, experience 10, average attribute 11.
- Duran-Dûn, a dwarfish mine foreman out to gather an army and take back his position and home. Hit dice 2, average attribute 16.
- Ostrot, an extraplanar rat-monster with a terrible bite. Hit die 2, average attribute 12.
Free characters
- Kaumil, a wood elven archer adventuring in Wilderlands of high fantasy, near Modron. Level 2, average attribute 13, modern D&D experience 1000, cheap wargamey experience 3151.
- Senja, a mercenary who would rather not kill; currently seeking initiation with Mitra. Adventuring in Wilderlands of high fantasy, near Modron and a keep on the borderlands. Level 5, total experience 16866, average attribute 11. Wargamey experience 1656, cheap wargamey experience 13428, miscellaneous experience 1782.
- Hayoshiko Egoshi, a samurai adventurer. Level 2, adventure points 1698, average attribute 10.
- Daralr, an Orlanthi shaman from Glorantha. Level 2, adventure points 1494, average attribute 13.
- Jorma, a forest mouse blacksmith who rescued some mice from rats. Average attribute 8, level 1, erfaring 100.
- Little-Tund, a berserkr, retired into a small independent survivalist community in foreign lands after his host was slain by a superior force. Highest skill 17.
- Rufus Hale, an enforcer.
- Zeilee with alias «Tsai», a mechanic and space wreck looter. Level 1, experience 10, average attribute 11. Escaped from a creepy collapsing spaceship with some loot and a military general from fifteen years ago.
- Bonicalcus, a drug-addicted underground alchemist and healer under a fantasy metropolis. Average attribute 11, highest skill value 64 %
- athes, a cruel pseudo-mongol mounted archer. From Barren lands in Greyhawk and adventuring in Theranos. Level 5, average attribute 11. Wargamish experience 145, modern D&D experience 6070.
- Lambros, a stoneman and a newly initiated thief. Strides 3, average attribute one dot.
- Vasana, a heavy cavalrywoman of the Ernaldori clan of the Colymar Tribe, in Glorantha. Average attribute 14, highest skills and affinities 90 %.
- Torgun Sigurddottir, a skjoldmøy from a shattered Norden, adventured last near Saxon. Level 2, adventure points 229, average attribute 10.
- Melaku, a godbound in the village of Waja, in Ancalja. Level 1, average attribute 15, experience 2, spent influence 0.
- Sølv, a human leader who owns a great farm, last seen in Saxon. First level, 73 adventure points, average attribute 13.
- Shahu, a human merchant (or maybe a naga wizard) working for the glory of his trade company (or maybe nest). Currently active near Saxon. Level 1, personal adds -1, total adventure points 358.
- Pönk, level 4 wolf troll warrior in the empire of Khazan, near Saxon. Personal adds 41, total adventure points 624.
- An orcish archer, rampaging through dwarven mines.
- A human adventurer who is quite certain they are born in a wrong body, being actually an elf. Cursed to burn eternally, suffering from terrible pain, but surviving regardless.
- A swashbuckler buckling the swashes in northern Golarion. Level 1, average attribute 12.
- Imhotep, a mummy masquerading as a historian in the modern Paris, though still wishing for the good old times to come back.
- A teenage nerd mage, quite good with telekinesis.
- Torakka, a superhero with the powers and inclinations of a cockroach.
- A paladin, doing paladiny things in some fantasy world. Level 1, average attribute 12, experience 3.
- A barbarian, strong and not very social. Level 1, average attribute 13.
- A stalker who faced spooky outlines of people in the zone.
- A noble of light in the Star wars very extended universe.
- A student of statistics that has heard of the first signs of a coming zombie apocalypse.
- A bear using a big log as a weapon. Level two, experience 135, average attribute +2.
- A commando on a task in a near future banana republic in Middle or South America.
- A mercenary minotaur illusionist, using walls of silence and darkness to obscure his position, while using grenades and a machine gun to deal with his enemies.
- A doppelgänger, hit die 1, average attribute 14.
Graveyard
- Fridswid, a young witch whom the oracle of Zagyg killed with a death spell, while she was hoping to release the oracle. Level 2, wargamey experience 1945, miscellaneous experience 1020.
- Blarg, forest troll warrior died in the empire of Khazan, near Saxon, killed while simultaneously killing a horrid necrolyte and saving the village. Level 2, adventure points 1560.
- Pöö, a warrior in the empire of Khazan, died in the blood feud of Saxon. Level 1, adventure points 1483.
- Taril, an elf level 1, experience 296,2; killed by a pair of skeletons.
- Garkromm, a savage entertainer from Abbor-Alz in Greyhawk, died in the dungeons of Castle Greyhawk, eaten by a fire beetle. Level 1, experience 268.
- Rodaria, a seamstress from the city of Greyhawk, died in the dungeons of Castle Greyhawk, pierced by two spears to their gut, one ripped out by a (friendly?) barbarian. Level 1, experience 209.
- Ottar, a chieftain from Sogndal, perished in Buffalo castle. Level 1, adventure points 127.
- Atticus, an exiled Roman senator, killed by a giant spider in an elven slave torture dungeon. Level 1, adventure points 84.
- Mitlar, a human warrior who was slain by killer bees in Buffalo castle while also killing them. Level 2, adventure points 62.
- Wohoo the gargoyle warrior, level 1, killed by an orc at the exit of Buffalo castle in Khazan Empire. 42 adventure points.
- Möö the urook warrior, level 1, died in a pit in Buffalo castle, killed by an orc. Empire of Khazan in Trollworld. 5 adventure points.
- Jadar, a young priest and praedor from Jaconia, died in Wicked west marches by a witchling party.
- Ranrance, a first level thief of small stature, mauled by a magical owlbear statue in Greyhawk. Level 1, experience 0.
- A character killed by an animate mushroom, while trying to climb up from a cave. Level 1, experience 0.
- A first level thief, died by lizardfolk or fishfolk in some abandoned mine dungeon. Level 1, experience 0.
- Tard, a stupid berserkr, was killed by his cowardly leader as a scapecoat in a jail.
- The frog, an outlaw, was speared by guardmen when trying to steal a silk pillow (and the crown on it) from the lord’s tower.
- Lone wolf, a kai aspirant, who was killed by a helghast while seeking Sommerswerd.
- A coast guard that died when a Great old one destroyed the ghost ship they were investigating.
- An advanced robot that did not manage to convince the judges that it had learnt what humanity is.
Teoriakatsaus #85
- Playing ignorant, kirjoittajana Sandra Snan, käsittelee tapauksia joissa pelaajan ja hahmon tietomäärä poikkeavat toisistaan. https://idiomdrottning.org/character-knowledge
- Being the enemy, kirjoittajana Sandra Snan, tarttuu Luolien ja lohikäärmeiden (engl. D&D) rasismiongelmaan. https://idiomdrottning.org/being-the-enemy
- Discovery of self through roleplay, kirjoittajana Essi Hautala, tiivistää artikkelin roolipelaamisen käytöstä sukupuoliasioiden tutkimiseen transihmisten parissa. https://www.tuni.fi/playlab/discovery-of-self-through-roleplay/
- White dwarf: issue #58, kirjoittajana James Maliszewski, näyttää että mahdollisuutta purkaa tai kiertää ansoja on pidetty toivottavana jo melko pitkään. https://grognardia.blogspot.com/2022/11/white-dwarf-issue-58.html
- Backseat gaming: An alternate way into the gaming community, kirjoittajana Nelli, tiivistää artikkelin joka tutkii minkälaista palautetta tyttöystävänäkökulmasta tietokonepelejä arvosteleva saa ja mitä aiheita koskien. https://www.tuni.fi/playlab/backseat-gaming-an-alternate-way-into-the-gaming-community/
- An analysis of the literature surrounding the intersection of role-playing games, race and identity, kirjoittajana Marissa M. Baker, on kirjallisuuskatsaus rodusta ja roolipeleistä, myös tietokoneroolipeleistä. http://ijrp.subcultures.nl/wp-content/uploads/2022/10/IJRP-12-Full-Issue-An-Analysis-of-the-Literature-Surrounding-the-Intersection-of-Role-playing-Games-Race-and-Identity-Marissa-Baker.pdf
- A scholarly character sheet to frame learning activities and improve engagement, kirjoittajana Pascal Martinolli, esittää tiedonhakutaito-opetuksessa käytetyn hahmolomakkeen. http://ijrp.subcultures.nl/wp-content/uploads/2022/10/IJRP-12-Full-Issue-A-Scholarly-Character-Sheet-to-Frame-Learning-Activities-and-Improve-Engagement-Pascal-Martinolli.pdf
Theory review #84
- Diving into complexity: developing probabilistic decentralized thinking through role-playing activities by Mitchel Resnick and Uri Wilensky describes playful activities which demonstrate emergent complexity, with roleplaying being there only in the most vague of terms. https://web.media.mit.edu/~mres/papers/starpeople-final.pdf
- The good and bad of random by Sandra Snan lists exactly those from a blorb perspective. https://idiomdrottning.org/random
- Diegetic mechanics by Sandra Snan defines the term with examples. https://idiomdrottning.org/diegetic-mechanics
- Dark sun 4th edition: episode 1 intro-kamp by Morten Greis Petersen explains how he experiences D&D 4 as a cooperative board game. https://rollespil.blog/2022/11/09/dark-sun-4th-edition-episode-1-intro-kamp/
- Analog role-playing game studies: a Brazilian overview by Tadeu Rodrigues Iuama and Luiz Falcão gives a short history of analog roleplaying in Brazil and some hints at the kinds of roleplaying research going on there. http://ijrp.subcultures.nl/wp-content/uploads/2022/10/IJRP-12-Full-Issue-Analog-Role-Playing-Game-Studies-A-Brazilian-Overview-Tadeu-Rodrigues-Iuama-and-Luiz-Falcao.pdf
Teori-innblikk #83
- Belønning og straf av Morten Greis Petersen ser på erfaringsreglar i gammel D&D, AD&D og The shadow of yesterday og funderer på kva de gjer. https://rollespil.blog/2007/03/21/bel%c3%b8nning-og-straf/
- How primary teachers use games to support their teaching of mathematics av James Russo, Leich A. Bragg og Toby Russo stilte spørsmål til lærarar om bruk av spel i matematikkundervisning. Lærarane blei valgt med snøballmetoden. https://eric.ed.gov/?id=EJ1297981
- Coming out of the dungeon: Mathematics and role-playing games av Kris H. Green ser på matematisk modellering i tradisjonelle rollespel frå synsvinklar av spelarar, spelleiarar og spelutviklarar. https://fisherpub.sjf.edu/math_facpub/19/
Teoriakatsaus #82
- Night’s black agents – (S)entries del 2, kirjoittajana Morter Greis Petersen, näyttää peliraportin keinoin miten peliä pelinjohdetaan. Pisteiden käyttöä ja vaikeutta Morten säätelee toivotun jännityksen ja rytmityksen perusteella. https://rollespil.blog/2022/10/24/nights-black-agents-sentries-del-2/
- The relevance of role play to the learning of mathematics in the primary classroom, kirjoittajana Helen J. Williams, esittelee esimerkkien kautta roolileikin käyttöä päiväkoti- ja ala-asteopetuksessa. Opetus on tutkivaa ja matematiikan rooli on selkeä myös lapsille. https://pure.roehampton.ac.uk/portal/en/studentTheses/the-relevance-of-role-play-to-the-learning-of-mathematics-in-the-
- Monday lab 3: Boiling pitch, keskustelijoina Ron Edwards, Ray, Herman, Ángel, Santiago ja Moreno, käsittelee pelejä, joissa on mukana yhteistä maailmanluontia tai tilanteen asettamista, ja ilmiötä jossa luodaan asioita yhdessä mutta ei päästä pelaamaan. https://adeptplay.com/seminar-hearts-minds/monday-lab-3-boiling-pitch
Theory review #81
- LOKI 2022 Ropecon1 is discussion of Tivoli and Legendoja ja lohikäärmeitä that touches on inclusivity and challenging one’s emotional problems in games, as well as the practicalities of game authoring. https://www.youtube.com/watch?v=P-HLB8y9aiw