- DM habitus: the social dispositions of game mastering in Dungeons & dragons by Steven Dashiell takes a look at the roles of dungeon master, without considering differences in editions or between methods of play, in terms of habitus of Bourdieu. This results in seeing the dungeon master as a storyteller and with general power over all the parts of the game, though restricted by the fictional world and other participants. https://jarps.net/journal/article/view/37
- Nordic erotic larp: designing for sexual playfulness by Hanne Grasmo and Jaakko Stenros reviews erotic Nordic larps from several different directions and within the last ten years. https://ijrp.subcultures.nl/wp-content/uploads/2022/10/IJRP-12-Full-Issue.pdf
- Co to jest za RPG? Blightburg by Mansfeld reviews the main distinctive features of Blightburg. https://commonfortress.com/2020/12/14/co-to-jest-za-rpg-blightburg/
- NoD #124 — War stories by Eero Tuovinen suggests why war stories from wargamey play might be more interesting in general than people telling about their characters in games that lack such context. https://www.arkenstonepublishing.net/isabout/2022/11/27/nod-124-war-stories/
- A mind game in game – Creating ludic unreliability to challenge players’ inference of the designer’s intention. by Kemchanin Pornpipatsakul summarizes an article that discusses deceptive (mostly digital) game design. https://www.tuni.fi/playlab/a-mind-game-in-game-creating-ludic-unreliability-to-challenge-players-inference-of-the-designers-intention/