- Kerronnalisista peleistä by Ville Takanen tells about games whose primary purpose is to give an alibi for players to play cool characters; Fate and World of darkness games are typical examples, as is Ars magica. https://pelilauta.web.app/thread/1tpdupsoQEqIKMN13tIy/view
- Sankarten polku by Wille Ruotsalainen discusses a megacampaign of BECMI-D&D that is played solely through convention scenarios, with permanent characters and changing player base. Twelve years and going strong. https://pelilauta.web.app/thread/hIkQWnSlogzyfWJpxz47/view
- The skeletons: pohdintoja pelistä by Sami Koponen explains the game and discusses the experience of playing it. https://pelilauta.web.app/thread/JRSenpNpeaYjECrAppdK/view
- Boot hill and the fear of dice by Rutskarn provides an example of an intrigue-based game where the rules mostly concern combat, with no social rules to speak of. https://www.chocolatehammer.org/?p=5773
- Rachel Beck used Apocalypse world’s presentation to organize a tutoring company for the better. https://twitter.com/rachelthebeck/status/1207093058770067456
- Game Design and Role-Playing Games by Staffan Björk and José P. Zagal, a chapter in Role-playing games studies: transmedia foundations, mentions some issues in roleplaying game design, but does not touch upon any modern or more interesting elements at least in tabletop gaming. Preprint https://nitessine.wordpress.com/2019/06/17/free-stuff-chapters-from-role-playing-game-studies-transmedia-foundations/.