- Intro to immersion 101 by Moyra Turkington, http://games.spaceanddeath.com/sin_aesthetics/7, shows what the theory discussion about immersion in the Forge sphere was like in 2005. The comments illustrate this further.
- Vaner og uvaner, version II by Morten Greis Petersen, https://rollespil.blog/2007/03/18/vaner-og-uvaner-version-ii/, observes that if we want particular character habits to create interesting decisions points in scenes, some habits demand creating new scenes or sources of conflicts, while others can be realized by setting up the relevant scenes in different circumstances.
- A li’l FKR caveat by Sandra Snan, https://idiomdrottning.org/fkr, discusses how free wargames can degenerate into meaningless improvization.
- The ICI doctrine: information, choice, impact by Chris McDowall, https://www.bastionland.com/2018/09/the-ici-doctrine-information-choice.html, explains the philosophy of play behind Into the odd and Electric bastionland.
- Apocalyse world 2nd edition, https://www.laenestolsrollespil.dk/2018/06/05/apocalyse-world-2nd-edition/, is a conversation about the game and Powered by the apocalypse -games in general. The understanding of story now might not correspond one-to-one with the usual use of the term.
- Why I love saving throws by Brendan, https://www.necropraxis.com/2012/07/31/why-i-love-saving-throws/, looks at saving throws as an alternate way of modulating danger; they are not guaranteed in the same way hit points are.
- Mitä se on kun mä larppaan? – Usva Sereginan Performing fantasy and reality in contemporary culture by Jukka Särkijärvi, https://roolipeliloki.com/2022/02/15/mita-se-on-kun-ma-larppaan-usva-sereginan-performing-fantasy-and-reality-in-contemporary-culture/, is a review (of the informative sort) of the book and also goes into the difference of otherwordly and othering performance.
- White dwarf: Issue #27 by James Maliszewski, https://grognardia.blogspot.com/2022/02/white-dwarf-issue-27.html, reviews the magazine issue and mentions a classification of dungeons and how one should play an alignment.
- 1500-tallets skattejægere – Det oprindelige adventuring party? by Morten Greis Petersen, https://rollespil.blog/2022/02/16/1500-tallets-skattejaegere-det-oprindelige-adventuring-party/, describes an historical adventuring party -like setup.
- New on desk #108 — Egalitarian prepwork by Eero Tuovinen, https://www.arkenstonepublishing.net/isabout/2022/02/17/new-on-desk-108-egalitarian-prepwork/, discusses using Discord chat for planning and lore dives between active play time.
- How to conduct research when worldbuilding by Jesse Gerroir, https://luminescentlich.blogspot.com/2022/02/researching-and-worldbuilding.html, briefly discusses how one should focus on particular aspects of a campaign setting when doing research on it.
- A history of business teaching games in English-speaking and post-socialist countries: the origination and diffusion of a management education and development technology by Joseph Wolfe, https://journals.sagepub.com/doi/pdf/10.1177/1046878193244003, is a historical review from 1993.
- Clues in TRPG mysteries by Sandra Snan, https://idiomdrottning.org/clues, describes how to run a mystery game without creating the mystery in the fly and without planning intentional clues.