- https://www.arkenstonepublishing.net/isabout/2021/04/25/new-on-desk-69-party-sportsmanship/ by Eero Tuovinen. About player versus player play in D&D, and whether is assumed to be a possibility, and why a group might want to go either way.
- http://adeptplay.com/actual-play/dynamic-movement-and-tactical-dept-post-dd4-design by Lorenzo C. and others. Designing a game in the style of D&D 4, and what kind of uncertainty and abilities there should be.
- https://vertshuset.podbean.com/e/episode-34-alver/ by Michael Stensen Sollien and Nicolai Krogsrud-Strøm. After a long discussion about elves there is also some talk about theory; flow and bleed are mentioned, but maybe a word they should also consider using is immersion?
- http://adeptplay.com/actual-play/brennandi-vikingar-og-sosiale-ferdigheter by Tommi Brander and Ron Edwards. How to use social skills in Burning wheel?
- https://rollespil.blog/2021/04/29/the-elusive-shift-rollespilshistorie-en-laesning-af-kapitel-3/ by Morten Greis Petersen. A read-through and commentary on the third chapter of The elusive shift. Playing as yourself versus a distinct character, alignment and replacements, experience and alternatives.
- http://adeptplay.com/actual-play/space-light-oxygen by robowist. Some preliminary thoughts on oxygen, light and other real dungeoneering concerns, and how they might apply to roleplaying games.
- https://rolltop-indigo.blogspot.com/2018/05/the-invisible-rulebooks.html by S. John Ross. He frames gamer expectations as invisible rulebooks, and mentions how some people might want to minimize or maximize their role in play. He does not get to the idea of trying to build or harmonize them through play.
- http://adeptplay.com/actual-play/thats-good-game-title by Ron Edwards and Simon Pettersson. Comments on roleplaying games without conflicts and set in normal life.
- https://journals.sagepub.com/doi/abs/10.1177/15554120211014143 by Vincent G. Huang and Tingting Liu. Games as a form of activism in totalitarian China with Bordieu’s ideas as a theoretical framework.