- Three or four players.
- Fixed schedule: weekends, some reasonable time for Europeans (with family), once every two weeks. Zeroth session up to negotiation, but maybe on 27th or 28th February?
- Let us aim for a short game of five to ten actual sessions, plus session zero and some reflection after we are done. If we want to continue after that, sure; the reflection can also be the next session zero.
- Discord or similar for voice, Roll20 for character sheets etc. Preferably video during the zeroth session so that we become more of people to each other.
I would like to get at least one, but preferably two, of these in play:
- A historical setting or some other game world with an interesting social environment taken seriously in play. Besides a historical time and place (maybe with period-appropriate supernatural), some options might be World of Near, my D&D soup world Mernua, or if someone is an expert, Glorantha or Tekumél.
- Serious use of range and cover, mounts or sorcery.
- Play takes places within a community of fairly modest size, like a village, mages’ covenant, monastery or a pirate ship.
These are just examples; other stuff is very possible.
- Setting up a mages’ covenant: at least one sorcerer, maybe more, are trying to do exactly that. How does it work? We’ll see at least one, but probably more, of the following: politics, logistics and economy, dungeoneering if we go with a D&D world. Plus any interpersonal issues.
- The village game: we’ll take a village, or a pirate ship, or some other close-knit community and follow the dramatic parts of their life. Maybe a moment of crisis, maybe some teenager growth stories or local adventures, certainly relationship drama.
- Range and cover: whatever session and situation where martial conflict from afar is likely to play a major role. Musketeer-era France, maybe, since I have been reading up a bit on that? Or just the dungeon commando stuff via Burning thac0. But I want ranged combats in an open field, in a forest, in twisting streets or dungeon corridors, etc. Put R&C through its paces.
- Fairy tale fantasy: We’ll take some fairy tales, choose characters from those and mix them together into a situation. Then we play to see the characters fight for what they believe in.
- Or maybe someone has a character they would really like to play, preferably one they have played before but their story is not finished yet? Why not build the game around them.